Wednesday, 21 November 2012

Final fire location design.

When putting the example of piece for my fire location down, I took Matt's advice and decided to go more towards a section of the world that was close to the ocean, giving an actual end edge to work with.

Putting the pieces together I wanted to go with a small mining town feeling that probably be the most common placed sites seen the fire location and that large cities would either be scares or built like a tower. Keeping that in mind I scattered Crystals about the place to indicate to the player this player was rich in the resource.

Inking I found particular difficult as it was sometimes hard to control the size of the brush and the lines, even from this far away seemed a bit sickly and hard to look at. but I think I needed to add more detail to areas as some felt too empty even when I added colour.

I later decided to change the sea to be a lake of Lava to try and give a better mood for the fire location. I added a portal to the location.

I added a portal to the fire location feeling that it be much shorter in range compared to the ones in the air ones due to it being man made, these portals only transported you across lakes of lava.

I felt that the very rock they'd walk on would be far too hot, even for the metal houses, so at the base of each structure I added a faint yellow glow indicating they were slowly melting, the black pipes supply coolant to the buildings so that the occupants would not roast inside.

Texture used-

http://shadowh3.deviantart.com/art/Rock-73682101

http://wojtar-stock.deviantart.com/art/metal-texture-5-60838049


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