roaming the world would cause battle instances such like Final Fantasy or Pokemon, where the player is briefly transported to a small location to battle the opponent, be they human or a random monster encounter in peace.
For example, we made the choice of players being Shamans and using the cards as a medium to store and control monsters, but now the players use talismans that hold the essence of the monster and channel that into the player, turning them into the monster for combat.
With the player now in control of an identifiable character, we had to considered if we wanted other characters or locations in the game, such as.
- Camp sties
- Settlements
- Outposts
- Villages
- Towns
- Cities
- Kingdoms
- etc
With this there would be NPC characters the players could interact with to act as shop merchant or someone handing out quests for wary travelers.
We are still coming up the designs of the human character even if they are human...
http://upload.wikimedia.org/wikipedia/commons/2/2c/Chuonnasuan,_the_last_shaman_of_the_Oroqen,_in_July_1994_(Photo_by_Richard_Noll).jpg
http://www.firstpeople.us/pictures/art/odd-sizes/pt/Blackfoot-Bear-Shaman-522x600.jpg
http://southdakotapolitics.blogs.com/.a/6a00d8341c046f53ef0134804973a6970c-320wi
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