Tuesday 20 November 2012

Title and background

After having a discussion with Matt and hearing how he wanted us to carry the more natural and organic theme we used for UI. I decided to integrate this into design document background.
I thought adding our elemental theme into the design would work well inters of our overall presentation.

 When writing out design document a long problem we kept coming across was what we should actually call the game, we spent a great deal of time just running through possible name ideas, even to the point where we were just naming jokes just to empty our minds. After a great deal we looked over all the ideas we had come up with to look for familiar themes and ideas that were present in each idea and see what we could come up with. The end result was Shaman Master: Spirit Quest.


I also took this into consideration when making our title.

After showing this to the team, they felt the "Spirit Quest" words were too hard to see, so I tried expanding the background.

While it helped, we still felt it didn't stand out so well so we then went to alter the colours.

We went for this look in the end as it allowed everything to be seen very clearly.




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